1. Multimedia Principle
2. Contiguity Principle #1
3. Contiguity Principle #2
4. Modality Principle
5. Redundancy Principle
6. Coherence Principle #1
7. Coherence Principle #2
8. Coherence Principle #3
9. Personalization Principle #1
10. Personalization Principle #2
11. Personalization Principle #3
12. Segmenting Principle
13. Worked Example Principle #1
14. Worked Example Principle #2
15. Practice Principle #1
16. Practice Principle #2
17. Learner Control Principle (choice of 1)
18. Learner Control Principle (choice of another)
19. Thinking Skills Principle (choice of 1)
20. Games and Simulations Principle
The posts here are likely to be similar to the posts available in Dr. Huett's eds blog.
For each of my assignment posts here I intend to create a screenshot of the principle in action, a descriptive URL where the example originated, a brief definition of what the principle is, and an explanation of how the example does or does not meet the principle.
Reference
Clark, R. C. & Mayer, R.E. (2011). E-learning and the science of instruction: Proven Guidelines for consumers and designers of multimedia learning. San Francisco: Pfeiffer.
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